Dolphin emulator vertical lines11/14/2023 ![]() ![]() Vertical/horizontal lines appearing on the dancers. The Dolphin Emulator Wiki needs your help Dolphin can play thousands of games, and changes are happening all the time. Game crash after about 5 minutes of dancing and loop audio.Įxcellent. ![]() Game Freeze and audio loop after 3-4 minutes of dancing.Ĭrashed in menu before I could even play, hard freeze, loud buzzing. Workaround: Fixed in the latest 1. Def Jam: Fight for NY uses the VP6 video codec, common in Electronic Arts titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The only one on this list that has something different is Ubuntu, and that’s because the Dolphin devs maintain a PPA with the latest releases. As a result, most major distributions have started maintaining official Dolphin packages in their repositories. This issue also occurs in various other Namco titles. Dolphin is an open source project, and it’s a very popular one at that. Game Work fine in scrolling mode songs, but crash if you want change songs, framerate:60FPS. Description: Vertical black lines appear when running the game in any resolution thats higher than native. It is Nintendos fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsofts Xbox 360 and Sonys PlayStation. Game Crashes after 2 minutes of dancing and in the menu of the songs. Game Crashes after 2-3 minutes of dancing Game Crashes after 5-15 minutes of dancing Add your own report after having played the game ATLEAST 10-30 minutes and report based on the layout the list is using. Theres no need to edit existing reports. This title has been tested on the environments listed below: RULES/TIPS: - The list here will be regularly backed up so please dont be a prick and wipe stuff out. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Removed that save and the games read it fine.Compatibility can be assumed to align with the indicated revisions. That line doesnt exactly work when its midway through the month. Made a new formatted card, then started importing one by one the saves until the corrupted save was isolated. The GameCube/Wii emulator of your choice. One of my save files was probably corrupted. I've also tested this with many previous builds including some that go way back (5.0-2*** etc) and the same thing happens.Įdit: Found the culprit. ![]() In final part of the mod will be included HD-UI which changing fonts and inventory screens to HD and configured SweetFX to get maximal graphics. This mod will change textures of game to real HD, which means its not just upscaled. SSX On Tour works reads and saves on the card fine as well. After Capcoms 'HD' remake of Code Veronica, Ive decided to create real HD mod for Code Veronica. For instance I have a cleared save for Resident Evil, and RE reads the card and loads it just fine. In configuration->Gamecube i have tried both "Memory Card" and "GCI Folder" methods. The thing is though, I do have a memory card. However with Tricky, it gives you a screen where it tells you there's no memory card and you can press 'A' to play the game without saving, so at the very least you can play the game without saving. Another game it happens to is SSX Tricky. I boot the game and then it gets stuck on the "Checking for Memory Card in Slot A" screen with the exclamation point. ![]()
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